AlfredStar
An agentic StarCraft II opponent that observes, plans, and executes — steered by instructions you write and a battle lookup table that grows with your games.
An agentic StarCraft II opponent that observes, plans, and executes — steered by instructions you write and a battle lookup table that grows with your games.
Free-text guidance you write for the agent. Each instruction is a single behavior or decision rule — e.g. "Open with a 4-gate stalker push if the enemy doesn't expand by 3 minutes."
The agent reads every seeded or
accepted instruction at the start of every game.
Keep them tight and specific so they actually fire when the
situation matches.
A pre-computed lookup of how army compositions clash. Before the agent commits to a fight, it looks up the matchup and projects who wins and how badly.
AlfredStar maintains a baseline simulation table that's always available to your agent. Your own rows accumulate from auto-research and override the baseline on matchups you've re-simulated.
Each game is a closed loop. Battles inside the game feed your battle table — the agent projects which compositions work and which don't, and the table sharpens with each run.
Games are also where you spot ideas for new instructions. The agent writes a report at the end of each game, including a retro of what worked. You read it, decide what's worth turning into a rule, and add it on the Instructions tab.