Design Principles
When designing a StarCraft II AI from scratch, several core principles guided the architecture.
The architecture itself should be elegant—structured so thoughtfully that even those unfamiliar with StarCraft II can appreciate the interplay of its components. Each system, each abstraction, each data flow reflects careful design decisions. The beauty lies not just in what the system accomplishes, but in how the pieces fit together to create something greater than their sum.
Watching the AI program queue into a game should create a distinct feeling—that mix of excitement and curiosity about what's coming. There's the certainty of witnessing precise, calculated play, but also the anticipation of something more: those moments when it executes something unexpected, when a creative solution emerges that hadn't been considered. These aren't just programmed responses but demonstrations of genuine strategic understanding that make observers rethink what's possible in the game.
The system must play solid, adaptable StarCraft II on any map against any race in 1v1 games. This means nimble, responsive execution built on robust foundations: scouting that maintains complete game awareness, planning that adapts to changing situations, and execution that translates decisions into actions without hesitation. Every component must perform its role reliably while remaining flexible enough to handle the unexpected.
Victory through incomprehensible action spam would represent a failure of design. Instead, superiority should manifest through strategic depth and tactical precision that observers can follow and learn from.
These principles guide AlfredStar's system architecture—from individual component design to overall system design.